This is a forum for discussion of topics relating to the Dreadnought era, prior to the ascendency of naval aviation. We will be discussing history, ship design, and naval wargaming.
Wednesday, October 11, 2006
Calculating power for a speed for a ship
The modern computative approach to calculating the power that is needed to move a ship at a certain speed uses a database of ships and then interpolates from the known values. In the past, to get a rough idea of the power required, the British navy used an empirical formula. They knew that they would need to do model trials to get a better power figure and to be able to generate a tentative power-speed curve. A third approach, developed by David Taylor, was to look up values from graphs from The Speed and Power of Ships, and then generate the data to provide a power curve. The U.S. Navy apparently had classified factors that they used to improve the results from the Taylor calculations, based on hull form. I have a program that runs in a game engine scripting language (which is unfortunate), that uses some data that both summarizes and extends what is in The Speed and Power of Ships. I also use, on the advice of Frank Fox, friction data from Gertler's book, A Reanalysis of the Original Test Data for the Taylor Standard Series (1954). This page has a picture of Morton Gertler with towing model of the submarine Albacore.
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