- "Hull subject to strain in open-sea"
- "Poor stability - excessive risk of capsizing"
- "Poor seaboat, wet and uncomfortable, reduced performance in heavy weather"
- "DESIGN FAILURE: Overall load weight too much for hull"
- "Hull space for machinery, storage, compartmentation is cramped"
- "Warning: Too much power for number of propellor shafts"
- "Design undergunned or otherwise under performing relative to displacement"
Hull Strength:
- Increase draft
- Increase freeboard
- Increase displacement without changing dimensions, by increasing the block coefficient
- Decrease the maximum speed
- Increase beam
- Decrease freeboard
- Increase range, which increases fuel bunkerage, increasing low weights
- Decrease armor on turrets, barbettes, and conning tower
- Increase the maximum speed, as this increases machinery weight, a low weight
- Increase length
- Decrease beam
- Decrease displacement
- Decrease speed
- Increase freeboard
- Typically, this is caused by too high a maximum speed, which is causing the machinery weight to be too great
- Increase displacement
- Decrease gun calibers
- Decrease armor
- Decrease range
- Decrease maximum speed
- Increase beam
- Increase draft
- Increase length
- Decrease range
- Increase the number of shafts
- Decrease maximum speed
- Reduce the displacement until the composite strength is 1.00, or until the you get the "Design well balanced for a light fast combatant", as Springsharp will accept a Composite Strength less than 1.00 for a destroyer-type ship
- Increase the maximum speed
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